SHMUP Magic Arcade Gamekit HTML5 Test
This is an Unreal Marketplace project for space shoot-em-up style games, that is under development. This is an example game to show off different uses for the kit. All you need is the kit, some graphics, and some music (Or use what's provided!) and you will be able to publish a game to Steam, EGS, GooglePlay, likely iOS and Mac, but I have neither of those to test on.
Grab the kit at https://www.unrealengine.com/marketplace/en-US/product/shmup-magic-arcade-gameki...
Youtube tutorials will follow on how to use the kit, and also we will be adding more features outside of the back. Just sub to my youtube channel at https://www.youtube.com/channel/UCvp01qe0cCoFrlRGwIdL6oQ, to get notified of new videos.
Arrow Keys, Left Stick - Move Ship / Space Bar, Right Trigger - Fire Primary Weapon / Left Alt, Right Bumper - Fire Homing Missile
Status | In development |
Platforms | HTML5, Windows, Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TheClicketyBoom |
Genre | Shooter, Action |
Tags | Shoot 'Em Up |
Install instructions
Unzip, open folder and launch SHMUPMagicArcade.exe
Development log
- 1.05fOct 08, 2022
- 1.03 UpdateSep 29, 2022
- 1.02 UpdateSep 28, 2022
- 1.01 updateSep 26, 2022
Comments
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I,m working on a nemesis clone, I found an easy way to make the option move more smooth. Make a array with 20 (or more or less) vectors (0,0) at start, then in game: remove last position, and push first position with fighter position. Use new last position for the option.
🤔 That's pretty good. I might try that.
I have been working days on a huge issue. Finally got it working. It has to do with the cinematics. I wanted the people using the kit to easily be able to put them anywhere during the game, and ALSO that they play before the waves start and the kit uses 2 maps, so switching back and forth between them at the proper time has been problematic lol. Working now.
The way it is set up is it has controller classes for each wave (Level) and you drop a controller class into the map, and just fill in all the arrays with ships (2d or 3d, the dev can decide) then select weapon and movement for each ship type and how many enemies you want to spawn , background, game music. The backgrounds are tile maps, and you can make as many as you want and assign them to the wave. You can select default (Vertical) or Horizontal gameplay.
Anyway, I'll check out that option stuff and work on smoothing that out.
Good movement off the enemies. Good job, keep going.
Thanks! It is gonna be really easy to make shoot em ups with the kit, when its finished.